Whiteout Survival · Frozen Treasure

How many keystones for your target roses?

Enter the number of roses you need for the rewards you want. The analyzer reverse-calculates which opening strategy — Open All / Red+Gold / Red Only / Hybrid — minimizes your keystone cost. Rose drops are sampled box-by-box from the actual probability table, and the simulation includes box milestone rewards (1 pt per opened box, cumulative +380 roses) as well as byproducts (Fire Crystals, hero shards, Hero Gear Lucky Chests). Each strategy is simulated 10,000 times by default.

01

Fixed Data

Open 60 / Refresh 90 / Open-All auto-refreshes

Roses per box (actual probabilities ÷ 60 keystones)

QualityE[roses]roses/keycost/rose
Brilliant (Red) 8.5%13.400.2234.5 ks
Exquisite (Gold) 24%4.220.07014.2 ks
Common (Silver) 67.5%1.750.02934.3 ks

Silver's per-rose cost (34.3 keystones) exceeds the opening cost itself — paying the 90-keystone refresh to skip it pays off from here. Hero Gear Lucky Chests drop at a flat 8% across all qualities, i.e. proportional to total boxes opened.

Box Milestone Rewards (1 pt/box, cumulative, once per event)

Threshold (boxes opened)RewardCumulative
20 boxes+3030
50 boxes+5080
150 boxes+100180
300 boxes+200380

Milestones count boxes opened, so strategies that open more boxes hit the +380 rose bonus with fewer keystones. This is what flips the verdict.

02

Inputs

roses
keystones / box
keystones / refresh
trials (higher = more stable)
boxes → red only
Drop rates Red% Gold% Silver67.5% defaults = confirmed
Include box milestone rewards in the calculation (turning this OFF reproduces the "Red Only looks best" trap)
03

Required keystones (lower is better) + byproducts

04

Verdict

Click "Analyze" to see results.

■ Fixed: actual drop table (from event screen) / Open 60 · Refresh 90 / Open-All has zero refresh cost (auto-refresh) / milestones 1 pt per box, cumulative.
■ Variable: target roses, drop rates, costs, simulation count. ■ Higher simulation counts stabilize the expected value (20,000+ recommended when results are close).
■ Hero Gear Lucky Chest drops at a flat 8%, so expected count = boxes opened × 0.08. Treasure boxes (the rare upside that returns keystones) are not counted in keystone math because they're uncertain — if you get one, it's pure gain. Other non-rose rewards don't directly affect the rose target and are excluded. Free daily refreshes (3/day) are not counted.