Events

Point Simulator (shooter-scoring events)

For events where each attempt consumes c items and yields p points, with optional bonus triggers granting free attempts: computes the items you need to exceed a target with 95% confidence. Currently covers PK Battle (c=20, p=2).

Applies to any event where each paid attempt consumes a fixed number of items (c) and yields a fixed number of points (p), and where bonus triggers occasionally add free attempts. The current live example is PK Battle (c=20, p=2), but the same formula covers reskinned seasonal variants — only the display terms change.

Parameters λ and μ_K (bonus trigger rate and burstiness) are optional; measurement inputs are provided if you want to fit them from a small sample of actual play.

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