Articles
Events The Mid-Autumn bingo, answered in numbers|Why full-clear is the only line
49.04 lanterns per board, and half of all rounds take all 50. Stopping at three lines drops your next-board promotion odds from 20% to 6%. Nine decisions this event puts in front of you, settled with exact math and a 57-round field log.
Events SVS Preparation Phase: A Day-by-Day Routine|Stop Leaving Points on the Table
The SVS preparation phase scores a different category each weekday. A state governor's real week, matched against the Mon–Fri scoring table: hold your resources and spend them on the day they score.
Combat Buff Reference — by Event
Look up which buffs apply in each event, searchable and event-by-event. 14 events × 11 buff types, community list reorganized and flagged unverified.
Events Treasure Hunter: What Floor 100 Costs
Expected pickaxes, yen cost, and a 6-day purchase plan to reach Floor 100 in Treasure Hunter, from a probability model and Monte Carlo.
Events Twin Star Adventure by the Numbers — Dice needed & spend efficiency via Monte Carlo
Turn Twin Star Adventure planning into numbers: required dice, spend efficiency, bonus-tile hit rates, and target-reach cost via Monte Carlo.
Combat Sunfire Castle: Maximizing Occupation Time, Derived From the Rules
Sunfire Castle is decided by total occupation time alone. Rallies, reinforcement insertion, the pre-launched relay, and the value of the first grab — reasoned from the rules, without the mind games.