SvS Guide
Our SvS articles, ordered by stage from preparation to the aftermath of a defeat. Each card says in a sentence or two what the article answers.
Preparation Phase
The days when you score points by matching each weekday's scoring categories.
SVS Preparation Phase: A Day-by-Day Routine|Stop Leaving Points on the Table
Which category scores on each day from Monday to Friday, so you know what to hold and which day to spend it.
Battle Phase
The days when your state fights the opposing state. Covers rally troop ratios and hero lineups.
Is There a Right Troop Ratio?|An Interview with an AI That Has Read Our Battle Reports
How to pick an Infantry:Lancers:Marksmen ratio for a rally: a safe default when you can't read the opponent, and the lineup that beats the standard 6:4:0 defense.
Gen 6 Heroes Through Skill Stacking | Rallies, Garrisons, and Joiner Heroes
Where Gen 6 heroes belong (rally lead, garrison or joiner) and which joiners to pair with them. Also applies to castle fights.
Sunfire Castle
The fight for occupation time at Sunfire Castle. The rules worked through, and a review of a real battle.
Sunfire Castle: Maximizing Occupation Time, Derived From the Rules
How to chain rallies, reinforcements and relays to maximize occupation time. The baseline play, derived from the rules.
Can a Globe1 Player Beat a 10-Rally Chain? | Sunfire Castle SVS, 2:00 vs 2:18
Where the occupation-time gap opened up in a real fight, and how many fewer failed handoffs would have flipped the result.
After a Defeat
What a state loses after an SvS defeat, and what it keeps.
What Happens When You Lose SvS | What a Total Defeat Took, and What It Left
What a total SvS defeat takes from you, what it leaves alone, and how long it lasts.