WHITEOUT SURVIVAL ・ STRATEGY PROVEN WITH NUMBERS

Gen 6 Heroes Through Skill Stacking
Rallies, Garrisons, and Joiner Heroes

Hero skill effects of the same kind add together; effects of different kinds multiply. This article sorts the three Gen 6 heroes, Wu Ming, Renee, and Wayne, by how much their skills overlap with what you already run. It then uses a battle simulator to compare them with the usual lineups and to pick joiner heroes when a Gen 6 hero leads the rally.

Disclosure: State 3597 / Gen 6 · FC8 / Star Platinum ・ Skill values from the in-game descriptions (Japanese client); comparisons are estimates from my own battle simulator, built on one real battle report ・ Updated 2026-10-12

Gen 6, the Chameleon, and a new event, all on one day

On day 376 of my state, the Gen 6 heroes and the Chameleon pet unlocked on the same day, and the preview for a new event (霜竜の覇者 in the Japanese client) arrived with them.

SVS has just ended and my Fire Crystal 8 upgrades are not quite finished, so the heroes now compete for the same resources. Midway through the last generation, hero promotion and exclusive-gear value packs started appearing in the shop, so leveling should be a little easier this time, assuming you spend.

Gen 6 brings Wu Ming (Infantry), Renee (Lancer), and Wayne (Marksman). Skill effects follow the in-game descriptions, with values at skill level 5.

What "overlap" means

Effects of the same kind add together; effects of different kinds multiply. So mixing different kinds grows faster than stacking one kind.

For example, four Jessie joiners (Damage Dealt +25% each) add to +100%, a 2× multiplier. Four different +25% effects multiply to 1.25⁴, about 2.4×.

The main groups that add together (skill level 5 values):

EffectHeroes with the same effect (skill number)
All troops Damage Dealt +25% (always on)Jessie 1, Jasser 1, Jeronimo 1, Molly 3, Natalia 3, Wu Ming 2 (+20%)
All troops Lethality +25% (always on)Flint 3, Zinman 3
All troops Attack +25%Seo-yoon 1, Patrick 2, Flint 2, Jeronimo 2, Natalia 2, Philly 1 (+15%)
All troops Defense +10%Philly 1, Zinman 1
All troops Health +25%Patrick 1, Greg 3, Logan 3, Zinman 1 (+10%)
40% chance of Damage Taken −50%Hector 1, Mia 3, Molly 1, Natalia 1, Philly 3
Damage Taken −20% (always on)Bahiti 1, Jessie 2, Logan 2, Sergey 1
Enemy Attack −20%Ling Xue 1, Logan 1, Sergey 2
Enemy Damage Dealt −20%Lumak Bokan 1, Lynn 2

Joiners only contribute their first skill, so the heroes marked "1" are the joiner candidates.

What adds is the same effect, not the same skill. Jessie and Jasser are different heroes, but their first skills are the same effect, so they add. Conversely, a constant −20% Damage Taken (Bahiti) and a 40% chance of −50% (Hector) are different effects, so they multiply.

A hero whose one skill carries two kinds of effect adds two multipliers from a single slot. Among joiners: Norah (Infantry and Marksman Damage Taken −15% and Damage Dealt +15%), Philly (Attack +15%, Defense +10%), Zinman (Defense +10%, Health +10%), and Ahmose (Damage Taken down for Infantry, and for Lancers and Marksmen). Each value is small, though, so they do not always beat a single 25% effect. Both the number of kinds and the size of each value matter.

How much each Gen 6 hero overlaps

Wu Ming (Infantry, defense type)

Skill 1: Infantry take 25% less damage from normal attacks and 30% less from skills.

Skill 2: all troops Damage Dealt +20%.

Skill 3: all troops Skill Damage +25%. Applies only to skills that deal extra damage.

Renee (Lancer, rally type)

Every 2 turns, Lancers place a Dream Mark on the troop type they are attacking.

On the next turn, the marked target takes Lancer extra damage of 200%, Lancer Damage Dealt +150%, and all troops Damage Dealt +75%, all at once.

Wayne (Marksman, defense type)

Skill 1: every 4 turns, all troops make an extra attack for 100% damage.

Skill 2: every 2 Marksman attacks, 40% extra damage to enemy Lancers and 20% to enemy Marksmen.

Skill 3: all troops' normal attacks have a 25% chance to crit.

Wu Ming overlaps only in skill 2, which is the same effect as Jessie's and Jeronimo's Damage Dealt +25%. With four Jessie joiners in a rally, 2× becomes only 2.2×, a 10% gain. Skills 1 and 3 are new kinds of effect.

Renee's three skills are all new kinds, so there is no overlap. The catch is that Lancers place the mark, so with no Lancers none of the three ever works. Even with Lancers, the mark is wasted if the marked troop type is wiped out before the next turn, or if a Lancer Ambush switches the attack target.

Wayne's three skills are also new kinds with no overlap. Skills 1 and 3 work for all troops, so they still work without Marksmen. His weaknesses are that he has no defensive effect at all, and that the in-game text does not state the crit multiplier.

Compared with the usual lineups

I used my own battle simulator to compare the usual lineups with Gen 6 swaps in four situations: rally and garrison, each with an Infantry–Lancer or Infantry–Marksman army. Strength is measured as how far the opponent's troop count can grow before the fight becomes even, shown as the difference from the usual lineup. Swapping a rally lead also changes the displayed buffs by that hero's base stats and exclusive gear, and that is included. Defense-type exclusive gear works only when defending; rally-type gear works only in rallies.

SituationUsual lineupInfantry → Wu MingLancer → ReneeMarksman → Wayne
Rally, Infantry–LancerJeronimo, Reina, Greg−12%+71%−22%
Rally, Infantry–MarksmanJeronimo, Mia, Gwen−15%−25%−31%
Garrison, Infantry–LancerHector, Norah, Lynn+20%+5%−12%
Garrison, Infantry–MarksmanHector, Molly, Lynn−17%−35%−3%

Joiner heroes when a Gen 6 hero leads

I also searched for the best joiner heroes when Gen 6 heroes lead. The rule was that no joiner may overlap with the rally leads or with another joiner. The search swaps one joiner at a time and keeps the strongest combination.

Logan and Ling Xue (Enemy Attack −20%) were left out. They come out strong in the simulator, but comparisons with real battle reports suggest their real effect is weaker.

SituationRally leadsNo-overlap joinersStrength
Rally, Infantry–LancerJeronimo, Renee, GregLumak Bokan, Gwen, Wu Ming, Bahiti+22%
Garrison, Infantry–LancerWu Ming, Renee, LynnGwen, Philly, Patrick, Ahmose+7%
Rally, Infantry–MarksmanJeronimo, Mia, GwenNorah, Patrick, Flint, Bahiti+20%
Garrison, Infantry–MarksmanHector, Molly, WaynePatrick, Norah, Seo-yoon, Flint+18%

Strength is the difference from the current joiners (four Jessies in rallies; three Patricks and Gwen in garrisons).

In Infantry–Marksman rallies no Gen 6 lead helps, so that row keeps the usual leads and changes only the joiners. The Infantry–Marksman garrison row uses Wayne, who was roughly even with Lynn.

What this shows:

Joiner effects are computed at skill level 5. Using Wu Ming as a joiner means leveling his first skill.

Conditions
・Based on one real rally battle, keeping both sides' troop counts and displayed buffs. Troop ratios: Infantry–Lancer 6:4:0, Infantry–Marksman 6:0:4.
・The opponent keeps its real lineup; only its troop count is scaled.
・Heroes and joiners at skill level 5. When a rally lead is swapped, that hero's base stats and exclusive gear (max level) are reflected in the displayed buffs. Diamond buffs are assumed zero. Joiners' exclusive gear does not apply and is not included.
・The results rest on assumptions not yet confirmed against real battle reports: same-kind effects add and different kinds multiply, how Renee's three skills stack, and the crit multiplier (assumed 2×).

Upgrade order

I plan to raise Renee, the Lucky Wheel hero, and to build Wayne for the Arena. As people often point out, Bradley arrives as the Gen 7 Marksman, so Wayne will stay an Arena hero for me.

Pet: Chameleon

The Chameleon's skill lowers enemy troops' Defense, by up to 10%, for 2 hours, with a 20-hour cooldown. Leveling it also raises your troops' Attack and Defense. Debuff skills are strong, so I plan to level it as well.

The new event (preview)

This is a first-time event. I plan to cover it in a separate article.

Closing

Gen 6 is a tricky generation, but its heroes have interesting skills, so I want to settle my upgrade plan as I actually use them.

Disclaimer: the comparisons here are simulator estimates, not results confirmed in real battles. They include unconfirmed assumptions such as how skills stack and the crit multiplier.