WHITEOUT SURVIVAL ・ Strategy analysis, proven in numbers
Dawn Outlook is an event where you spend stamina hunting beasts, win Chief Stamina back from the rewards, and collect by-products along the way. Some rewards, though, only unlock if you spend gold keys or top up. To help you decide whether those rewards are worth it, this article splits the missions into four layers by what they cost and adds up every combination.
The event's real purpose, hunting beasts and winning stamina back, is covered by the free tiers (up to 50). The only decision is about the tiers above that. Silver and gold keys both score points in the seasonal event, so the question is whether to spend them here or save them for the seasonal event. Below, each layer shows what you get back for the keys you spend. The seasonal event's value depends on timing and on you, so this article does not try to compare the two.
Try your own combination →Missions pay coins, and cumulative coins unlock rewards at 10, 30, 50, 80 and 110. Missions reset daily at 00:00 UTC, and so does the top-up mission. Coins carry over between days, and the event lasts three days.
Nearly half of the missions are beast hunts and rallies, and both cost stamina. The cumulative rewards pay that stamina back as Chief Stamina.
| Coins | Reward | Chief Stamina so far |
|---|---|---|
| 10 | 1,000 Gems ×1, Chief Stamina ×5 | 5 |
| 30 | 3-hour General Speedup ×1, Chief Stamina ×5 | 10 |
| 50 | 100-pt Enhancement XP Part ×5, Chief Stamina ×5 | 15 |
| 80 | Fire Crystal ×15, Chief Stamina ×5 | 20 |
| 110 | Hero Anthem Choice Chest ×3, Chief Stamina ×20 | 40 |
The Hero Anthem Choice Chest lets you pick one of: legendary universal hero shards, a 1-hour General Speedup, a 100-pt Enhancement XP Part, refined energy ore, a random Chief Gear material chest, design plans, a gem handbook, or gem blueprints. Item names are translated from the Japanese client and may read slightly differently in yours.
The ten missions sorted into four layers by cost. Figures are per day.
| Layer | Missions | Coins | Cost |
|---|---|---|---|
| 1Base | Beasts ×5 and ×15, Polar Terror rallies ×3 and ×10, gather 3M and 10M | 18 | None |
| 2Silver key | Advanced Recruitment ×10 | 2 | 5 silver keys (your own, beyond the 5 free pulls; worth 2,500 gems) |
| 3Gold key | Epic Recruitment ×10 and ×30 | 4 / 14 | 10 / 30 gold keys |
| 4Top-up | Top up once (any amount) | 20 | One top-up |
The ×10 and ×30 Epic Recruitment missions count the same pulls, so 30 gold keys clear both (14 coins).
The beast hunts and 10 rallies fit inside your normal Lighthouse runs and rallies. Gathering is whatever you do anyway. Treat this layer as free.
| Mission | Coins | Other rewards |
|---|---|---|
| Defeat 5 beasts | 2 | Hero XP 10K ×2, Meat 10K ×10, Wood 10K ×10 |
| Defeat 15 beasts | 4 | Legendary Expedition Skill Book ×2, General 5-min Speedup ×5, Construction 5-min Speedup ×5 |
| Rally 3 Polar Terrors | 2 | Hero XP 10K ×2, Coal 1K ×20, Iron 1K ×5 |
| Rally 10 Polar Terrors | 4 | 100-pt Enhancement XP Part ×3, General 5-min Speedup ×5, Research 5-min Speedup ×5 |
| Gather 3M resources | 2 | Hero XP 10K ×2, Meat 10K ×10, Wood 10K ×10 |
| Gather 10M resources | 4 | Legendary Exploration Skill Book ×2, General 5-min Speedup ×5, Training 5-min Speedup ×5 |
| Daily total | 18 |
54 coins over three days: tiers 10, 30 and 50. The 1,000 gems at tier 10 alone make this layer a must.
Five of the ten Advanced Recruitment pulls are covered by the daily free pulls. The other five come out of your own silver keys.
| Mission | Coins | Other rewards |
|---|---|---|
| Advanced Recruitment ×10 | 2 | Gems 100 ×3, Coal 1K ×20, Iron 1K ×5 |
Silver keys sell for 500 gems in the shop. In gems, the layer looks like this.
| Per day | 3 days | |
|---|---|---|
| Silver keys spent (in gems) | −2,500 | −7,500 |
| Gems returned | +300 | +900 |
| Net | −2,200 | −6,600 |
You also get 20K coal and 5K iron, but with 1M meat selling for 100 gems, that comes nowhere near closing a 2,200-gem gap. The layer adds only 2 coins a day, and on its own it does not change your tier (54 and 60 coins both land on tier 50). Spending silver keys just for these rewards is a loss.
The silver layer matters only when it pushes a combination across a tier line.
| Mission | Coins | Other rewards |
|---|---|---|
| Epic Recruitment ×10 | 4 | Construction, Research and Training 5-min Speedups ×10 each |
| Epic Recruitment ×30 | 10 | Legendary shard ×2, Fire Crystal ×5, Lv.2 Resource Choice Chest ×10 |
Adding gold keys on top of the 60 coins from the base and silver layers:
| Gold keys (day 1 / 2 / 3) | Total gold keys | Coins | Tier reached |
|---|---|---|---|
| 0 / 0 / 0 | 0 | 60 | 50 |
| 10 / 10 / 10 | 30 | 72 | 50 |
| 30 / 0 / 0 | 30 | 74 | 50 |
| 30 / 10 / 10 | 50 | 82 | 80 |
| 30 / 30 / 0 | 60 | 88 | 80 |
| 30 / 30 / 30 | 90 | 102 | 80 |
The tier only moves at 50 keys in total. 30 is not enough, and going to 60 or 90 never gets you past tier 80. Without the silver layer (starting from 54), you first reach tier 80 at 60 keys, split 30 / 30 / 0, for 82 coins.
Going from 0 to 50 gold keys adds:
So 50 gold keys buy you roughly 20 Fire Crystals, 2 legendary shards, 10 Lv.2 Resource Choice Chests and 7.5 hours of speedups. If you value what those 50 keys would earn in the seasonal event more, skip this layer entirely. Using only 10 a day is the worst choice: 30 gold keys spent and no tier gained.
| Mission | Coins | Other rewards |
|---|---|---|
| Top up once (any amount) | 20 | Hero Anthem Choice Chest ×1, Fire Crystal ×10, Gold key ×2 |
Any amount counts, and the mission resets daily. 20 coins is a lot measured in gold keys: getting 20 or more coins from gold keys takes 50 of them (30 / 10 / 10 gives 22), so one top-up does the work of 50 gold keys.
The top-up reward also includes 2 gold keys. Top up every day and 6 gold keys come back over the event.
Base and silver layers included, crossed with gold key splits and number of top-ups. Figures are coins over three days; colour shows the tier reached.
| Gold keys (day 1 / 2 / 3) | Total | 0 top-ups | 1 | 2 | 3 |
|---|---|---|---|---|---|
| 0 / 0 / 0 | 0 | 60 | 80 | 100 | 120 |
| 10 / 10 / 10 | 30 | 72 | 92 | 112 | 132 |
| 30 / 0 / 0 | 30 | 74 | 94 | 114 | 134 |
| 30 / 10 / 10 | 50 | 82 | 102 | 122 | 142 |
| 30 / 30 / 0 | 60 | 88 | 108 | 128 | 148 |
| 30 / 30 / 10 | 70 | 92 | 112 | 132 | 152 |
| 30 / 30 / 30 | 90 | 102 | 122 | 142 | 162 |
Colour: tier 50 tier 80 tier 110
Without the silver layer, every cell drops by 6 coins (54 with no gold keys and no top-ups).
The fewest keys needed for tier 80 and tier 110, with and without the silver layer.
| Top-ups | Keys for tier 80 | Keys for tier 110 | ||
|---|---|---|---|---|
| With silver | No silver | With silver | No silver | |
| 0 (F2P) | S15 + G50 | G60 | Not reachable | Not reachable |
| 1 | S15 | G20 | S15 + G70 | G90 |
| 2 | None | None | S15 + G30 | G40 |
| 3 (daily) | None | None | None | None |
S = your own silver keys over three days, G = gold keys.
The silver layer shifts the gold keys you need by 10 to 20. Decide based on which hurts your seasonal event more: 15 silver keys or 10 to 20 gold keys. Each extra top-up cuts the gold keys needed for 110 sharply, so if 110 is the goal, topping up is far more efficient than stacking keys.
Choose silver keys, gold keys and top-ups for each day. The base layer (beasts and gathering) is assumed every day.
| Day 1 | Day 2 | Day 3 | |
|---|---|---|---|
| 1Beasts, gathering | ✓ | ✓ | ✓ |
| 2Silver | |||
| 3Gold | |||
| 4Top-up |
| What you get (three days) | Qty |
|---|