Whiteout Survival ・ Strategy proven with numbers

What does Floor 100 cost?

Numbers, not vibes. Expected pickaxes, yen cost, and a complete 5-day purchase plan — on one page.

Expected pickaxes
1,330–1,440
pcs (worst case 1,560)
Target cost
¥69,000
range ¥65,000–75,000
Headline reward
×50
Mithril + 100 floor picks

State 3597 Gen 5 Author Star Platinum

01

Strike the supreme treasure, drop to the next floor

Every 5th floor is a "rare vault" with double rewards. A floor ends the instant you strike its supreme treasure, and you drop straight to the next.

The supreme treasure's weight rises as you dig: 2 → 5 (dig 7) → 10 (dig 13) → 20 (dig 19), resetting each floor. Even with no luck, it is guaranteed at dig 14 (normal) or dig 22 (rare).

02

Hit rate per dig, pickaxes per floor

The chance of striking the supreme treasure on one dig is weight ÷ (weight + total weight of all other rewards). That other-reward total reads as R = 240 from the in-game odds screen. Summed up, the expected digs per floor are:

Per normal floor12.95
Per rare floor18.21
100 floors (80 normal + 20 rare)≈ 1,400

This matches the article's observed range of 1,330–1,440. The small gap comes mainly from how rare floors are modeled (an estimate).

03

320 pickaxes before you pay a yen

Of the ~1,420 needed, only ~1,080 come from purchases. The rest is free claims and in-run rebates.

Free: 26/day × 5 days130
In-run mission rebate190
Purchased≈ 1,080
Total supply≈ 1,400

Pickaxes carry over to the next event, so buying a little extra is never wasted.

04

No bulk discount — small packs win

Pack Pickaxes ¥ / pick Role
¥8001650.0Cheapest — buy daily
¥1,6002857.12nd — buy daily
¥15,80024065.8Bulk workhorse
¥3,2004866.7Fine top-up
¥8,00012066.7Skip

Buy in order: 800 → 1600 → 15800 (bulk) → 3200 (top-up). The ¥8,000 pack costs more per pick than ¥15,800 and is coarser than ¥3,200, so it never enters the cheapest build.

05

A 5-day plan to reach Floor 100

Collect the cheap core (free + 800 + 1600) every day, and place the ¥15,800 pack on the first three days to keep a progress buffer. "Floor" is the expected reach after each day.

Day Free ¥800¥1,600¥15,800¥3,200 Day Cum. pcs Day ¥ Cum. ¥ Floor
12616282404835835821,40021,400~30
2261628240—31066818,20039,600~55
3261628240483581,02621,40061,000~85
4261628—481181,1445,60066,600~95
5261628——701,2142,40069,000~100
Total13080140720144—1,214—69,000~100

Purchased 1,084 + free 130 + rebate 190 = 1,404 effective (need ≈1,400). A 5-day event: collect the cheap core daily and front-load the ¥15,800 packs to keep a progress buffer.

If unlucky: you should reach about Floor 95 by the end of Day 4 and clear 100 on Day 5, but that sits right at the expected line. To be safe against bad luck, add one ¥3,200 on Day 5 (about ¥72,000, ~103 floors). To fully cover the worst case (1,560 picks), add one ¥15,800 and budget about ¥85,000.

06

Blitzing costs about ¥9,000 more

The cheap core resets daily, so the fewer days you use, the more cheap slots you forfeit. Spreading across all days is cheapest.

Spread across all days±¥0
Finish in 3 days+¥4,500
Finish in 2 days+¥6,800
All in 1 day+¥9,100

One day of maximum buying (958 picks) reaches about Floor 79. Floor 100 is roughly 1.3–1.5 days of that pace.

07

50 Mithril + 100 picks + ~2,900 gear chests

Floor 100 grants 50 Mithril. On top of that, the reward you pick as each floor's prize, 100 times over. Gear chests drop at 24 per floor (48 on rare floors), for about 2,900 across 100 floors (2,880 in theory, 2,923 measured).

Mithril ×50 floor picks ×100 gear chests ≈2,900 ≈¥24/chest
08

Similar total cost — choose by contents

A full 100-floor Treasure Hunter run (~¥67,000) and a full Aurora Hop (~¥59,000–62,000) sit in the same price band (a ~$400 tier — likely by design; this is an estimate). At equal cost, pick by what you need.

Treasure Hunter wins

  • Gear-chest volume (~2,900, ¥24 each)
  • A fixed, guaranteed 50 Mithril
  • Fast, hands-off auto-digging

Aurora Hop wins

  • Mithril cost (¥600–700 each, up to 70)
  • Gem blueprints and jewel materials
  • Strong free / diamond path

The rule: run whichever solves your current bottleneck. Short on gear → Treasure Hunter. Short on Mithril or jewels → Aurora Hop. Running only the side you need, up to its efficient point, beats maxing both.

Figures are expected values. R=240 is read from the in-game odds screen. Pack sizes and rewards can vary with server age. The English event name is provisional.